Queue Quest
Augmented Reality games to increase immersiveness and decrease perceived waiting time in theme park queues.
Tools & Methods
Unity, Blender, ProCreate.
Industry
Entertainment & Hyperreality
Duration
Team (3), 5 months
Reflection
This was my first time creating a fully digital product, and I had to dive into Unity from scratch. However, the technical steps were far more complex than I expected, and getting the game to run smoothly was challenging. But that’s also what made the project so rewarding. I realized that design is also about pushing through the technical challenges to make something actually work. I also learned how important it is to design not just for function, but for the emotions people carry with them. In the end, this project taught me that putting purselves in the user's shoes in testing our product is just as crucial as developing the product itself.
Other projects
Graduation Project: In-Store Mockup Validator
A Creative Spin on Reducing Food Waste in Consumer Goods Innovation.
Patella Pro
Collaboration with Medtech Company, Usono, to make a wearable ultrasound for dynamic scanning of the knee patella.
Visual Experience Design 🔒
Internship project in Panasonic Manufacturing Indonesia to develop for Consumer Electronics for the Asian market & special projects.
My First² Aid Kit
Redesigning a medical storage bins into an educational first aid kit guide for kids.
AI for Inclusivity
Designing AI-powered tools that support visually impaired users in cooking and play.
e-Garden
A digital-physical gardening ecosystem making urban gardening easier, scalable, and more social.
Side Projects
Some other projects that is also worth to show.